VJF036
This new edition takes us from the death of Alexander in 323 BC and the war of his successors — the Diadochi — which will last fifty years, to the last battles in Italy and Spain of the Second Punic War in 206 before BC, via the expedition of Pyrrhus, king of Epirus in Italy between 280 and 275 BC.
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Période | Antiquité, Moyen-âge |
Publisher | Cérigo éditions |
Language(s) | French and English |
This new edition takes us from the death of Alexander in 323 BC and the war of his successors — the Diadochi — which will last fifty years, to the last battles in Italy and Spain of the Second Punic War in 206 before BC, via the expedition of Pyrrhus, king of Epirus in Italy between 280 and 275 BC.
Two great systems of weapons clash then, the Macedonian phalanx and the elephants against the legions of the Roman Republic, but the battle of Cynoscéphales will not take place until 197 before J. - C. and the phalanx is not yet obsolete.
Champs de Bataille is a board game largely inspired by an English rule for miniatures called De Bellis Multitudinis published by the Wargames Research Group in the early 1990s, four booklets of army lists ranging from 3000 BC. to 1500 accompany this rule.
The General Classification of Troops allows not only armies to compete in historical battles, but also thanks to its budgeting system, non-historical adversaries, providing «What if?» practically endless.
The adaptation for board game makes it possible to play on a small surface and without figurines many battles of antiquity with on average between 20 to 30 counters on each side.
Overlays to be cut are also provided to vary the battles. No one game of Champs de Bataille will be the same.
Through eight lists that will allow you to experiment with many army combinations and four historical scenarios(*), this module will give you the opportunity to replay many battles with a relatively simple system.
Other scenarios will be given in the future in the magazine or on the site.
(*) Paraitacene (317), Gaza (312), Ausculum (279), Ilipa (206).
Game components:
• One 59 x 41 cm map
• 216 die-cut double-sided counters
• One rule book including scenarios
• Two sheets of overlays to be cut
• One color player aid