VaeVictis 152 Special Game Issue


VaeVictis Issue #152  - Special Game issue
including the wargame with die-cut counters "Sedan 1870"
September - October 2020

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15,95 €

Data sheet

Number of pages 80
Publisher Cérigo éditions
Language(s) French

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  • Little Land
  • Charlemagne
  • Waterloo C3i
  • Marengo
  • Ostkrieg
  • Custoza
  • Verdun Steel Inferno
  • Great War – BEF
  • Combat
  • Paris 1919


  • Advanced Squad Leader : USSR 1941
  • Memory 44 : USSR 1942


  • Chain of Command
  • Scénario Craonne 1814
  • Mousquets et Tomahawk v2
  • La Garde
  • Les éléphants à BannerWar
  • DBA
  • Victory at Sea

New rules

  • Mortem & Gloriam
  • Team Yankee
  • Oathmark
  • Twilight of the Soldier Kings
  • Infamy, Infamy!

How to choose

  • PC games WWII

Art of war

  • Campaign of "L'armée de Châlons"

Wargame with die-cut counters.

End of August 1870. Bazaine and the principal French army have shut themselves up in Metz for a week. The marshal had time to send a message indicating his desire to attempt an exit if a rescue army arrived. But since then, there has been no news. To break the encirclement, Mac Mahon, at the head of the army of Châlons, receives the formal order from the government to rush at Metz to liberate its brothers in arms. The army of Châlons, composed of disparate elements (troops from Africa stand alongside the mobile guards of the Seine), must remain grouped and must move quickly to avoid being taken at the flank by the German troops. The Germans, commanded by Moltke himself, still believe the French to be at Paris, covering the capital. But the city of light is not his objective for the moment. His goal: the destruction of the French regular armed forces in a decisive battle.
Through this game, the evolution of the marshals of the 2nd Empire, will you be able, like Mac Mahon, to cross the Meuse in time and go to the rescue of Bazaine’s army ? Like Moltke, will you manage to catch the French off guard and definitively vanquish the only enemy regular army still in movement?
A game by Arnold Giraud-Moser

  • Complexity : 7/10
  • Solo playability : 6/10
  • Duration : 3-4 hours
  • One turn = 1 day
  • One counter = 1 division (and 1 SP = 2000 men, 1000 cavaliers or 2 batteries)
  • Scale : 10 km between 2 zones