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  • VaeVictis 186

VaeVictis 186 - Game issue

€16.50
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VaeVictis Issue #186 Mai-June 2026
Special game Issue, including the wargame with die-cut counters: the Battle of the Marne 1914

Pre-order now with free shipping until 30th April 2026

free shipping

Quantity
Preorder, planned in France mid-May

  Garanties sécurité

(à modifier dans le module "Réassurance")

  Politique de livraison

(à modifier dans le module "Réassurance")

SYNOPSIS

NEWS HEXAGONS

  • Infernal Machines
  • Italy’43

BOARDGAMES

  • La Bicoque
  • Modern Tactics
  • Traces of Victory
  • The Forgotten Battles
  • Inflection Point
  • China’s War
  • All are brothers
  • SAS Rogue Regiment
  • Into the Whirlpool
  • All are brothers
  • Battlegroup Clash Baltic

HOBBY

  • Village indien des bois et socle forêt - technique
  • Jeu dont vous êtes le héros Verdun

FIGURINES

  • 02 hundred hours (2e partie)
  • Comao
  • 2e GM Figurines
  • Mollwitz
  • Crécy
  • Sharp Pratice

SCENARIOS

  • ASL et M44

ART OF WAR

  • The battle of the Marne 1914

WARGAME with die-cut counters :

The Battle of the Marne, 1914, Ten days to Save France

"The time for looking back is over…” With this order of the day dated September 6, 1914, Joffre established the doctrinal framework for the Allied counter-offensive: hold the captured ground and regain the initiative at all costs. The Battle of the Marne, 1914 aims to simulate, on a strategic scale, this decisive operational sequence during which the German advance was halted and then forced to retreat, marking the failure of the Schlieffen Plan. 
The system follows in the footsteps of the “Campaigns of the Republic” series (VV108, VV177), while significantly increasing its scale. The player is placed at an operational command level, where joint coordination and tempo management take precedence over fine tactics.
The Battle of the Marne, 1914 is designed for players seeking a short but intense simulation focused on operational decision-making. In ten turns, the player is faced with a complete campaign dynamic, where mastering the tempo and concentration of forces determines the outcome.

1 combat factor = 1 infantry division, 1 cavalry brigade, 10 artillery batteries, or 4 machine gun batteries.

  • Complexity : 5/10
  • Duration : 2 to 4 hours
  • Solo playability: 1/10
  • Turn = one day
  • Approximately 20 km between geographical areas

VAJ186

Data sheet

Number of pages
80
Publisher
Cérigo éditions
Language(s)
French
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